
Insanoflex reviewed: Ghost Trick: Phantom Detective (Nintendo Switch).GamingLill圜at posted article: INSiGHT: Glasgow Anime and Gaming Con.This is a significance absence, as multiplayer is a core aspect of LEGO games, and it not being included is just criminal. The most unforgivable act with this port, though, is the removal of one of the best and most beloved features of all the LEGO titles: the multiplayer. Each is well sized for gaming on the go it's just a shame that the majority of the time on the commute will be spent on poxy loading screens or awful FMVs between these stages.įor those who can put up with the flaws, in true LEGO style, each stage is unlocked for "Free Play" mode to replay upon completion, encouraging reinvestigating them with extra unlocked characters and their abilities to track down all those hidden collectibles. These stages are all very straightforward, and honestly quite enjoyable. The stages are gated, with a set amount of Gold Bricks to collect. There are 15 stages, each one made up of three zones and a boss battle. There's just the story mode to play through, and even that is less than the console version. Even simple aspects like the menus and interfaces are replaced with low quality screens.Ĭontinuing with the themes of stripping out the best aspects of the original, the open world is completely absent. The FMVs would have been better off as comic pages, or even just text descriptions, than the butchery contained here. When it comes to the FMVs and between the stages, though, the most glaring issue comes completely to the forefront. Then there are the visuals… During the stages, they aren't terrible, and the use of 3D helps, too, making the destructible aspects of the environment stand out all the more. The audio, for example, is so horrendous that it's impossible to even make out the majority of the dialogue, and the soundtrack is absolutely butchered. The gameplay has transitioned well from the console releases to the 3DS.

That core gameplay is going to feel familiar to anyone who has played a LEGO title (and at this point, who out there hasn't!?), switching between characters, smashing up the environment, rebuilding bricks to solve puzzles, and, of course, using signature abilities to overcome special themed brick obstructions. The good news is that, despite being a port, at its core, the gameplay hasn't really changed.
